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Rules Discussion: Did you know?

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Raven
Vai Castillian
Theseus Ahroun
Demetria Von Hausen
Solomon Gargoyle
Story Teller
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Post by Story Teller Sat Jul 17, 2010 12:31 am

Yep he has one.

Which is the only, and I mean only, reason I'm even considering opening the possibility to allow it for others. I've given it to him, and it hasn't broken the game...which means if I give it to another person, and everything doesn't go to hell in a hand basket I might open it up for a third person and so on.

However, If I get people complaining I'll kill the idea, and stop it cold. I won't take it away from those that get it granted, but it will stop future possibilities.

Just FYI. Try and refrain yourself from telling what powers and abilities others have in a public forum. No one is going around telling folks what you have so let's be fair to our fellow gamers.
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Post by Solomon Gargoyle Sat Jul 17, 2010 12:36 am

Ryan himself told me what he had actually so I figured perhaps he did not care. But I'll remember what you said.
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Post by Theseus Ahroun Sat Jul 17, 2010 12:38 am

Think the point J is trying to make with Combo Disciplines is they are rare and difficult to obtain. You have to have the prereq's, the actual knowledge of them and a teacher willing and able to teach. These things aren't taught outside of certain sects, paths, portions of the world etc.
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Post by Solomon Gargoyle Sat Jul 17, 2010 12:43 am

I know. Solomon isn't trying to learn any combo powers at the moment cause he doesn't know of any ICly anyway. Not an issue with Solomon.
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Post by Solomon Gargoyle Sun Jul 18, 2010 7:27 pm

More interesting rules stuff: For deflection of the wooden doom, after sitting in a circle of wood you ALSO need to have a splinter of wood under your tongue. As long as it remains there the ritual is still in effect. Thus, if you can't keep it there, no Deflection of the Wooden Doom.

Also, Pavis of the Foul Presence DOES specifically state that you tie a blue cord around your neck. I think it only fair that people indicate that they have a blue cord around their neck, unless of course they are wearing clothing that would hide their neck. But I think this definitely warrants a item card at the very least. Otherwise it's sort of like the guy who never points out he's armed to the teeth, you attack him, thinking he is not armed and he pulls a greatsword "out of his pocket" so to speak. I'll probably find a way to put my item cards on my actual person so people can see the obvious ones.
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Post by Story Teller Sun Jul 18, 2010 10:29 pm

If anyone is feeling generous, a good suggestion would be to bring something we can pin item cards to peoples shirts.

Or you can buy a bit of blue string, and make a necklace.
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Post by Solomon Gargoyle Sun Jul 18, 2010 10:43 pm

I could be wrong on needing to wear the blue cord all the time, the wording COULD be taken as you only need to wear the cord while doing the ritual and chanting/intoning but I dunno, I think it's far more fair if a blue cord is needed to be worn as I guess Pavis counters ALL presence. I'm still really really iffy on that. An intermediate ritual countering ALL presence? No test? So if Caine himself walks up and uses level 10 presence on me it's reflected? I dunno. Eh, whatever you guys ultimately decide. My personal suggestion is perhaps more powerful versions/levels of Pavis to counter more powerful versions of Presence since there actually are elder rituals out there. *Shrug*

Oh and I could totally bring more cards/pins/name tag stickers even for items if I remember. Is that worth any XPs? Wink
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Post by Story Teller Sun Jul 18, 2010 10:48 pm

I'll think about it.

Donations of paper, item cards, etc is always appreciated. However, we don't want to hand out exp like candy. We've been pretty generous already, and I'm reluctant to create more ways to get even more exp.

I'll think about it as an alternative to donating paper.
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Post by Solomon Gargoyle Sun Jul 18, 2010 10:58 pm

It's cool. I'll bring it anyway if I can find it. I've no idea where to find such tags or pins though. DunDraCon had these name tags you pin on your shirt with slide out cards. If I knew where they got those I could easily use those for items that are worn or openly displayed or just too damn big to hide.
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Post by Larissa Johnson Sun Jul 18, 2010 11:24 pm

You might check Office Depot or an office supply store like that.


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Post by Solomon Gargoyle Sun Jul 18, 2010 11:42 pm

Larissa Johnson wrote:You might check Office Depot or an office supply store like that.



"Hello, my name is NOMS!"
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Post by Larissa Johnson Sun Jul 18, 2010 11:51 pm

Mwahahaahah!

Hey, Larissa has totally never nommed anyone. She wants to (hence her complete obsession with nomming!) but she hasn't! *Brownie honor*
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Post by Solomon Gargoyle Fri Jul 23, 2010 6:16 pm

Gonna add more weapons from other books, though we aren't using them I figure what the hell. I think I will add them to my long lost at the beginning of this topic, check there. Adding some weapons from Vampire by Gaslight and Vampire Dark Ages: Faith and Fire.
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Rules Discussion: Did you know? - Page 3 Empty Initiative and Celerity

Post by Solomon Gargoyle Fri Aug 13, 2010 1:13 am

I've noticed we don't seem to do initiative? Is this on purpose or not? The person with the highest traits (do not include weapons btw) is supposed to go first usually and that can dictate how many fights go; sometimes getting in the first shot could make a world of difference.

Also, doesn't Alacrity allow one to go first, if you have more celerity than the other person at least? I'm not sure but I could have sworn I've seen people burning for cel before vs people who have no cel and somehow not going first?
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Post by Theseus Ahroun Fri Aug 13, 2010 1:41 am

I don't have any issues with the way combat's being handled. Most of the time it's just been handled as either group combat or straight up 1 vs 1 contested actions so I don't think anyone has been short changed. Most combat rules such as that are optional so really it comes down to what the ST's feel makes things work the smoothest.
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Post by Solomon Gargoyle Fri Aug 13, 2010 2:05 am

Going first with Cel isn't optional unless you choose to not go first though or if they have more Cel of course and are also using Cel. I dunno if the Initiative thing is optional or not? I think I'd still be trying to go first if I had more traits to do so most of the time anyway is my thinking. Sometimes though it can def be advantages to "hold your action" to use a D&D term.
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Post by Theseus Ahroun Fri Aug 13, 2010 7:46 am

Technically all rules are optional if the ST crew chooses otherwise. Some of course are bigger "no no's" for them to ignore or change but to me simpler has always been better. In my history all that the traits did was allow you to declare your action first, chops where thrown all at once for resolution of the actions.
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Post by Solomon Gargoyle Fri Aug 13, 2010 8:10 am

I'm more concerned that sometimes it seems someone with more celerity isn't going first?
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Post by Raven Fri Aug 13, 2010 9:38 am

Can you give me an example? I'm not sure that I have noticed this in action.
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Post by Theseus Ahroun Fri Aug 13, 2010 10:32 am

Are you talking about the Cel 1 action? Because if that's the case it's only "Non Combat" actions that can happen in the pre'empt round. I.E. drawing a weapon, popping wolf claws, bending over and kissing your ass goodbye. The everyman and all full celerity actions are handled pretty normally as near as I recall ever seeing.
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Post by Raven Fri Aug 13, 2010 10:37 am

Thats what I thought. For a second I was thinking about the surprise factor but that always seemed to run smothly to me. How would inisitive work I have never really thought about it in Live action, D&D and other rpg's makes sense.
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Post by Solomon Gargoyle Fri Aug 13, 2010 10:55 am

That's not true. It says nothing at all about it only being a non combat action. In fact the example very specifically states you can attack. The part about "Thus if someone declares an attempt to pull out a hidden weapon and shoot at you, you can preempt that action to pull out your own gun and fire back (instead of being relegated to dodging)." So that's not really correct. It also states as long as you are aware of the action you can preempt it, so in a face to face mugging you can do something, a sniper attack you cannot.
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Post by Theseus Ahroun Fri Aug 13, 2010 11:50 am

You may want to re-read Cel 1 as am all but positive it's a non combat action.
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Post by Solomon Gargoyle Fri Aug 13, 2010 12:07 pm

I posted that from the book verbatim. The way it reads you can definitely preempt someone with your own aggressive action. At NO point whatsoever does it say the action can only be non-combat. There is not even a implication that you can only do non-combat actions. You go first. That's pretty much what it does. Also the example I posted about the gun? That definitely points you being able to draw first and shoot, much like the old west west fast draws where you draw before the other guy and blow him away. The only limit whatsoever is that you must be aware of the attack or action coming. I have the book in front of me right now too.


Last edited by Solomon Gargoyle on Fri Aug 13, 2010 12:09 pm; edited 1 time in total (Reason for editing : More clarification)
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Post by Theseus Ahroun Fri Aug 13, 2010 1:47 pm

I must be remember house rules for Cel 1 from an old game, either way you are right. The first combat actions being resolved in the everyman does still hold true however. We have actually been recognizing preempts, even beyond what the rules are resolving any Cel 1 action prior to starting the everyman round so it's not like anything has been outright ignored, only handled in slightly different order.
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